🔍 Overview
Training in Ice Kings is manual, detailed, and statistically transparent. It gives managers control over player development by letting them assign focus areas (e.g., tackling, marking, passing). Training progress is tracked numerically, and enhanced through training camps, restoration, and support staff.
🧱 Training System Features
📊 Skill-Based Training
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Each player has a visible list of attributes: Tackling, Dribbling, Puck Control, Passing, Accuracy, etc.
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Experience is earned (e.g., 2600/3000), and when full, the skill can be manually leveled up.
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Players can be trained in multiple skills simultaneously.
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Training efficiency appears tied to talent rating, training time investment, and rest management.
➡️ Verdict: ✅ Transparent and deeply stats-driven training system.
🏕️ Training Camps
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Optional paid training camps boost training speed and recovery:
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Japan (+20%) to Canada (+100%) experience bonuses
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Morale drop mitigation
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Scaled pricing and duration
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Used strategically for power development phases.
➡️ Verdict: ✅ Smart use of investment-based progression tools.
🛠️ Support & Restoration
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Players suffer stamina and morale loss; can be restored through:
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Massages (physical)
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Psychologists (morale)
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Doctors (injuries)
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Recovery must be scheduled manually; it’s not automated.
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Player readiness before matches is tied to recovery status.
➡️ Verdict: ✅ Adds realism and planning; ❌ could be tedious at scale.
💡 Managerial Involvement
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Full control over what is trained and when.
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No automation: each point must be allocated manually.
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Prioritizing high-talent players is a must for efficiency.
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Staff management and booster use enhance training but require micromanagement.
➡️ Verdict: ✅ High control; ⚠️ High manual overhead.
🕹️ Interactivity & Strategy
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Players progress faster if micromanaged consistently.
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No random boosts or “adaptive AI” development — purely stat accumulation.
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Encourages long-term planning, not “set and forget.”
➡️ Verdict: ✅ Favors dedicated managers; ❌ casuals might struggle.
✅ Strengths
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Transparent, skill-specific training system
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Training camps introduce meaningful economic choices
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Manual progress tracking feels rewarding
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Restoration and stamina mechanics simulate realistic athlete fatigue
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No hidden mechanics — skill gain is predictable
⚠️ Weaknesses
− Time-consuming and click-heavy
− No automation or smart assistant to ease training load
− No training reports or insights for guidance
− Some stats (like “Education” or “Power”) may lack clarity for casual users
− Not integrated with tactical needs (e.g., “Train for a specific formation”)
📊 Final Score: 7
Ice Kings offers a stat-heavy, grind-based training system that rewards consistent micromanagement. It’s built for patient, long-term play and gives users significant control. However, the lack of automation or assistance, and heavy manual interaction, make it slightly less accessible and more repetitive than ideal.



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