🏗️ Infrastructure
The game offers a layered infrastructure system, with various facilities that directly impact gameplay and long-term team management. Key infrastructure components include:
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Stadium Expansion: You can increase stadium capacity and build features like:
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Parking (to increase attendance)
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Scoreboards and VIP rooms (for prestige/fan growth)
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Press Center and Commentator Cabin (possibly linked to media or match coverage bonuses)
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Club Buildings:
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Base Club Levels: These unlock access to other buildings and expand player capacity.
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Medical Center: Enables hiring of medical staff to handle stamina and injuries.
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Sports School: Unlocks youth development via youth coaches.
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Office and Shop (available for construction): Unlocks hiring of scouts and sales managers, likely tied to finance or talent scouting.
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This setup provides a strong strategic layer. Players must prioritize construction based on financial resources and gameplay needs.
👨🏫 Staff System
The staffing model includes:
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Coach: Boosts training of field players.
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Goalkeeper Coach: Specifically improves goalkeeper development.
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Masseur: Restores stamina.
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Youth Team Coach: Supplies young players daily, which ties directly into long-term planning and youth development.
Staff hiring appears to be building-dependent — i.e., without certain buildings (like the medical center), you can’t hire related staff. This interdependence enhances realism and long-term planning.
✅ Evaluation Summary
Sub-Criterion | Evaluation |
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Variety of infrastructure types | ✅ Strong (stadium, training, medical, scouting, fan-based) |
Role of buildings in progression | ✅ Strategic importance (e.g., building to unlock staff/features) |
Staff specialization | ✅ Clear roles (coach, masseur, youth coach, etc.) |
Staff-building interdependence | ✅ Required buildings to hire specific staff |
Realism & immersion | ✅ High (replicates real-life team management dynamics) |
📝 Review Report
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Overview:
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Well-structured infrastructure that grows with the team.
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Staff hiring system is meaningful and functionally impactful.
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Encourages forward-planning and resource allocation.
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Suggestions:
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Could consider staff progression (e.g., upgrading staff) or contracts for added realism.
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Expand the influence of staff into matchday or scouting systems.
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✅ Strengths:
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Integrated staff-building system: Buildings unlock access to specialized staff (e.g., Coach, Masseur, Youth Coach), which encourages progression and thoughtful planning.
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Realistic staff roles: Each staff member has a clearly defined function (training boost, stamina recovery, youth recruitment), mirroring real sports management structures.
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Variety of infrastructure: From stadium upgrades to medical centers and press offices, infrastructure choices influence attendance, morale, training, and long-term development.
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Strategic depth: Players must manage construction costs and order of upgrades, aligning them with club goals and resource availability.
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Visual clarity and feedback: Staff dates, facility effects, and building status are clearly presented, reducing confusion and aiding planning.
❌ Weaknesses:
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Lack of progression or depth for staff: Staff members appear to be fixed roles without development, contracts, or performance ratings — limiting their long-term involvement.
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Limited interactivity: Aside from hiring, staff management seems passive; players don’t interact with or influence staff effectiveness beyond building access.
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Buildings are static once constructed: Upgrading or customizing buildings (e.g. stadium tiers, modular enhancements) seems unavailable or underdeveloped.
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Economic bottlenecks possible: Since most upgrades are expensive and unlocked sequentially, poor early financial decisions might bottleneck growth.
Final Rating: 6.5
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